KhazanJM bio photo

KhazanJM

I'm not the point.

Github

Status as of May 31, 2014

Changes

  • Not that much visible changes
  • The orbiting camera is now orbiting without gimbal lock
  • Editing a shader (outside Visual Studio) and saving it while the program is running will reload it without reloading the program (convenient to debug shaders).
  • Visibility of levels can now be triggered through a menu (for both wire and solid wireframe display)
  • Added an half-edfe mesh representation. Not used right now… but that will come soon. The implementation comes from Alexander KolliopoulosAlexander Kolliopoulos

Next step:

  • Move the mesh generation to the half edge data structure
  • Create a quad mesh (?) and display it properly (showing quads)
  • Generates UV and normals + smooth shading
  • OBJ export
  • Review all parameters