Status as of May 31, 2014
Changes
- Not that much visible changes
- The orbiting camera is now orbiting without gimbal lock
- Editing a shader (outside Visual Studio) and saving it while the program is running will reload it without reloading the program (convenient to debug shaders).
- Visibility of levels can now be triggered through a menu (for both wire and solid wireframe display)
- Added an half-edfe mesh representation. Not used right now… but that will come soon. The implementation comes from Alexander KolliopoulosAlexander Kolliopoulos
Next step:
- Move the mesh generation to the half edge data structure
- Create a quad mesh (?) and display it properly (showing quads)
- Generates UV and normals + smooth shading
- OBJ export
- Review all parameters