KhazanJM bio photo

KhazanJM

I'm not the point.

Github

Status as of May 18, 2014

Changes

  • A decent camera with zoom, pan & rotate.
  • The “green” lines shows leaves.
  • The subsegments are now generated with the skeleton.
  • A triangle mesh is generated and displayed using solif wireframe
  • A mesh (quads) is created for the leaves
  • A few enhancements here and there.

Next step:

  • Debug the mesh generation.
  • Setup a menu to switch from skeleton to wireframe display.
  • Menu to filter display of levels
  • Export as .obj file format
  • Parameters are not properly displayed when loading a tree definition file

A screen-shot

How Arbaro C# does look at the time of this post.

The mesh

I made a quick mesh generator. It gets displayed using a Solid Wireframe shader I found at NVidia here.

Unfortunately it looks like there are several bugs in the mesh generation… something related with subsegments. I have to say I didn’t really understand how Arbaro originally handle those…

How Arbaro C# does look at the time of this post.

Mesh with leaves

Quick update with “leaves”…

How Arbaro C# does look at the time of this post.