Status as of May 18, 2014
Changes
- A decent camera with zoom, pan & rotate.
- The “green” lines shows leaves.
- The subsegments are now generated with the skeleton.
- A triangle mesh is generated and displayed using solif wireframe
- A mesh (quads) is created for the leaves
- A few enhancements here and there.
Next step:
- Debug the mesh generation.
- Setup a menu to switch from skeleton to wireframe display.
- Menu to filter display of levels
- Export as .obj file format
- Parameters are not properly displayed when loading a tree definition file
A screen-shot
The mesh
I made a quick mesh generator. It gets displayed using a Solid Wireframe shader I found at NVidia here.
Unfortunately it looks like there are several bugs in the mesh generation… something related with subsegments. I have to say I didn’t really understand how Arbaro originally handle those…
Mesh with leaves
Quick update with “leaves”…